Here are our first draught laws for WAR.  These will be amended as time goes on and we learn more about the mechanics.

 
There are some rules that everyone in our guild must respect and obey. These rules do not exist to annoy you or hinder you in your gaming experience, but rather to enhance it. With them we can create a better community for our guild which will in turn make it more fun.
 

General

   

Time: Times stated anywhere on the webpage and times for events are all in server time.
Guildmeeting: In the past we have held weekly meetings in game.  The time, location and frequency of the is to be confirmed.
The boards: We have a board of communication at war.knightstemplar.cc and so everyone must have an account on the boards and visit the board at least twice a week. Also try to take part in discussions as much as possible.
Mythic's Code of Conduct: We respect Mythics's Game Policies and any of our members that is caught breaching one of the regulations will be removed from the guild. This also includes abusing any game bug to gain an advantage.
Spying/Cross-teaming: Using or distributing information about the movements of the Order gained via any out-of-game means such as IRC, instant messaging clients or personal contact with Order players are strictly prohibited. Similarly, giving out information of Destruction movements to Order players is also prohibited. The only source of information about Order attacks are other Destruction players in game, as long as you can reasonably assume they are not using out-of-game means to get their knowledge, as well as messages generated by the game ("guard spam"). The only exception to this rule are organised cross-faction role-play events which have been sanctioned by the council, where some out-of-game communication with Order players is necessary for organising and running the event.
   

Role-Play

   
The guild can be classified as a role-play guild. Everybody's idea of role-playing (staying in-character) tends to be slightly different, so the following definition is ours only, not a universal definition of the term. The following points are our minimum definition of role-play.
The trouble with roleplayers is that everyone wants to be the star, and not part of the chorus. Without the chorus, the production can't happen, and in the FOoKT, we expect members to be part of the chorus more often then they are the lead. You can find our views on roleplay here (linked)

Speech: A certain way of speech is very important in our guild. It adds a lot to the immersive role-play environment, which makes it more fun for everyone. Here are some guidelines that everyone needs to uphold:

  • In our guild we divide speech in two categories. Out Of Character and In Character. We urge everyone to speak IC as much as you can. On the guild channel (mindlink) and in Templar only groups however, it is not allowed to use OOC speech at all. If you have a question or wish to say something where OOC cant be avoided, use /whisper to contact someone.
  • Try to refrain from using smilies and other symbols. When expressing emotions, actions or facial expressions in character it is preferred to use the convention of < > e.g. <scowls>, <laughs>, etc. They’re much more expressive!
  • Try not to refer directly to the technical details of the game. This includes things in WAR which are quantified, such as level, trade skill ability and the colour of an enemy. e.g. "I’ve got 200 in Blacksmithing” becomes “I am an accomplished blacksmith" or “I can make a Steel Breastplate”. Similarly, “that Dwarf hit me for 300 HP” becomes “That Dwarf killed me in just two blows! I need to train more….”
  • Try not speak of things that might be out of place in a fantasy setting e.g. cars, computers, TV programmes etc.
  • Try not use modern slang words and common internet abbreviations e.g. 'lol', 'brb', 'm8', etc.
Different types of role-play: Some people like to create a personality for their character (e.g. an Orc-hating Dark Elf) and then speak and act accordingly. This is welcome in our guild and often adds to the variety. Others simply like to role-play 'themselves', which is also welcome. Everyone plays their character in a different way. So do not flame, criticise or otherwise have a go at fellow guildmate for his or her role-play. If someone is consistently breaching the guidelines and you feel this needs attention, tell one of the Guild officers and it will be dealt with privately. Alternatively, /whisper them a message asking them to keep it in-character on the guild channel. But remember we are all here to have fun, and one person’s role-play is different from another’s. Tolerance and flexibility are important.
Your characters do not have to be 100% good, but they DO have to fit in with a scholastic Order whose reputation is for courtesy and assistance. If your character has traits that either seriously threaten the reputation of the Order or damage the social atmosphere within it, then that character is likely to be expelled.
Verbal sparring: As long as the insult/mocking/rudeness remains in character then generally most people here are mature enough not to take anything personally! If your character has an intense hatred towards Orcs or Chosen etc. then it might be a good idea to state this out of character beforehand, so that the poor victims role-playing these are prepared! On the flip side of the coin, if you begin to feel that a particular person is taking things too far, then just make a quick [ooc] comment or /whisper them and say so. Most probably, this will quell any potential 'situations'.
Often it is also helpful to send the other player an out-of-character private message beforehand informing him of your intention. This way you can prevent any bad feelings and the other player also has a chance to tell you he might not want to play out this scene at the moment at all. If he does so, it goes without saying that you will of course respect his or her wishes.
Should you choose to play a snooty, obnoxious or anti-social character, you may find yourself isolated from the rest of the guild and/or court martialed (in-character), so be warned. This includes characters with backgrounds from the Order, due to the conflict and climate of heavy suspicion.
However, ultimately we are a guild united, and you must calm your characters traits to fit in with the guild. This is both from an IC point of view, and also from a OOC friendship point of view. If an officer asks you to calm your behaviour, we expect you to do so.

Some helpful tips for role-play:

  • Be creative. If you lose connection, or go for a meal, you don’t have to say so in the game. You can invent any number of explanations : “I was daydreaming”, “I fell asleep, must have been hit with a sleep spell”, “I was knocked unconscious by robbers”, “I’m just going to have a snooze”.
  • You don't have to 'thee' and 'thou' all over the place. Speak however you like. Unless you’re an expert in old languages, you probably wouldn't want to talk like this anyway!
  • You also don't have to be serious and dramatic all the time. Fun is why we play the game, and comic banter is most welcome. Even with the very land threatened, folk must have a sense of humour!
   

Member Rules & Rights

   
Guild Taxes: Currently there are no taxes in our guild.
Quest/Magic items: Everybody benefits from giving and receiving freely, so it is requested that unwanted quest items/magic items are given without charge to other members of the guild if they need them. If you are passing an item to somebody outside of the guild then you may charge if you wish.

Player crafted items: Templars are not permitted to make a profit through selling items to members of the guild. Asking for help in obtaining the required resources is allowed and encouraged.

Crafters: Our crafters want to provide us with useful items of all kinds, but they need the rare resources that can only be found while adventuring. Consider taking up a harvesting skill, even if you have no interest in crafting yourself. The crafters will be glad for any resources you can provide them with.
Grouping: When grouping, check to see if a guild member is available and willing to group first. It’s a good way to get to know your guildmates, you’ll get to enjoy some role-play, and it looks good for the guild to have organised groups hunting together. Using the guild message boards or the guild mindlink to find groups is encouraged.
Names: We have a naming policy in our guild. All names must have a medieval/fantasy "feel" about them. The officers review each name on a case by case basis. That no GM has objected to your character name so far does not automatically make your name acceptable for the guild.

Guild Tabard: This is to be confirmed

   

New Members

   
Introduction: New members must introduce themselves on the boards to the others of the guild. This makes it easier for everyone to find new members.
Application: People who wish to join the guild, also those who have already been invited in game, must fill in the application form on the website. This way the guildleader can contact you over e-mail if necessary. Further steps that are required for recruitment are listed after filling in and submitting the application page.
Trial Membership: There is a trial membership of two weeks. More information about this can be found on the promotions page.